Shin Megami Tensei: Devil Survivor: Difference between revisions

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* You can Skill Crack any skill regardless if you can use it or not. Towards the end of the game you will only have a few small windows for certain boss-only skills, so keep this in mind when you start seeing things like Barrier, Wall, Anti-All, Hp/Mp Regen (Victory Cry), Magic Yin/Yang, etc...
* You can Skill Crack any skill regardless if you can use it or not. Towards the end of the game you will only have a few small windows for certain boss-only skills, so keep this in mind when you start seeing things like Barrier, Wall, Anti-All, Hp/Mp Regen (Victory Cry), Magic Yin/Yang, etc...


* The game has a shit ton of multiple endings. Try to follow events that begin to branch without starting too many new ones. Some events will always happen at the same time so it's impossible to save everyone or impress everyone.  Yuzu's ending results in a gimped New Games +, the player doesn't get the added move bonus they would otherwise get.
* The game has a ton of multiple endings. Try to follow events that begin to branch without starting too many new ones. Some events will always happen at the same time so it's impossible to save everyone or impress everyone.  Yuzu's ending results in a gimped New Games +, the player doesn't get the added move bonus they would otherwise get.


* Some unique demons require multiply playthroughs to unlock like  Lucifer if I recall which requires fusing two unique demons .
* Some unique demons require multiply playthroughs to unlock like  Lucifer if I recall which requires fusing two unique demons .
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* When you look at the skills you can crack, you will see that some are highlighted and some are not. The highlighted ones are the ones your character can currently equip. This is completely irrelevant. Any character can crack any skill, so don't skip cracking some good/unique skill just because you assume you can't touch the dimmed out ones (which I totally did not do, nope, not at all).
* When you look at the skills you can crack, you will see that some are highlighted and some are not. The highlighted ones are the ones your character can currently equip. This is completely irrelevant. Any character can crack any skill, so don't skip cracking some good/unique skill just because you assume you can't touch the dimmed out ones (which I totally did not do, nope, not at all).


* The auction house resets every time you load the game, which is useful if you want to buy a specific demon but don't want to advance time and/or get the shitty crippled version of it.
* The auction house resets every time you load the game, which is useful if you want to buy a specific demon but don't want to advance time and/or get the bad crippled version of it.


* At one point, a party member will specifically ask you if you want a reminder when a specific event becomes available. This is the biggest bone the game will ever throw you; if you say no and then forget to go to the event on your own, you will be blocked out from every single ending with the exception of the absolute worst doesn't-even-officially-count-as-an-ending ending. So go to the event.
* At one point, a party member will specifically ask you if you want a reminder when a specific event becomes available. This is the biggest bone the game will ever throw you; if you say no and then forget to go to the event on your own, you will be blocked out from every single ending with the exception of the absolute worst doesn't-even-officially-count-as-an-ending ending. So go to the event.

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