White Knight Chronicles II: Difference between revisions

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* Combos aren't very useful, except to deliver large amounts of damage to the break points on giant enemies when they become vulnerable. They become even less useful when you acquire the Avatar's knight. Combos land an additional hit on completion if you use at least four attacks and one of your attack types is at least +10
* Combos aren't very useful, except to deliver large amounts of damage to the break points on giant enemies when they become vulnerable. They become even less useful when you acquire the Avatar's knight. Combos land an additional hit on completion if you use at least four attacks and one of your attack types is at least +10


* When you're forced to use a Knight in a battle, that Knight's MP will regenerate instead of constantly run down like normal. However, you WILL get a game over if any of your Knights are killed. It's incredibly shitty.
* When you're forced to use a Knight in a battle, that Knight's MP will regenerate instead of constantly run down like normal. However, you WILL get a game over if any of your Knights are killed. It's incredibly bad.


* Boss fights in the second half of the game can get incredibly one-sided. Luckily you can always turn around and grind in the area until you feel more confident. The game will warn you if you're entering an area you can't leave until you complete the story there, so keep a separate save just in case.
* Boss fights in the second half of the game can get incredibly one-sided. Luckily you can always turn around and grind in the area until you feel more confident. The game will warn you if you're entering an area you can't leave until you complete the story there, so keep a separate save just in case.

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