Tactics Ogre: Let Us Cling Together (PSP): Difference between revisions

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* Archers are the god-kings of damage, try to have at least one, maybe two in your party all game. If you give Canopus a bow, he's unbelievably deadly and can get anywhere on the battlefield.
* Archers are the god-kings of damage, try to have at least one, maybe two in your party all game. If you give Canopus a bow, he's unbelievably deadly and can get anywhere on the battlefield.


* Damage spells blow unless you're using them on dragons or golems. Use status effect spells instead. Earth and Dark have the best status effects, but water's the only out-and-out shitty element. Be very careful when you're using missile spells, I can't count the number of times I've messed up and nailed one of my own dudes
* Damage spells blow unless you're using them on dragons or golems. Use status effect spells instead. Earth and Dark have the best status effects, but water's the only out-and-out bad element. Be very careful when you're using missile spells, I can't count the number of times I've messed up and nailed one of my own dudes


* If you're using Rune Fencers/Valkyries, outfit them to be roving buffbots, they'll never do enough damage to help out more than a few times a battle and they take damage like wet toilet paper.
* If you're using Rune Fencers/Valkyries, outfit them to be roving buffbots, they'll never do enough damage to help out more than a few times a battle and they take damage like wet toilet paper.

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