Etrian Odyssey IV: Legends of the Titan: Difference between revisions

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* The game expects you to use binds a lot more than the previous games did, especially starting around the second labyrinth. Remember that while they all prevent skills that use the part of the body you bind, leg bind has the additional effect of making the enemy unable to dodge, since fewer attacks use the legs than the arms or head. Remember this if you find ridiculously evasive enemies, because that's one of the game's favourite tricks. You get easy access to single-target binds on the Sniper class (not the Nightseeker like you would expect, knowing the Ninja and Dark Hunter classes of earlier games), and multi-target binds are on a class you will unlock later.
* The game expects you to use binds a lot more than the previous games did, especially starting around the second labyrinth. Remember that while they all prevent skills that use the part of the body you bind, leg bind has the additional effect of making the enemy unable to dodge, since fewer attacks use the legs than the arms or head. Remember this if you find ridiculously evasive enemies, because that's one of the game's favourite tricks. You get easy access to single-target binds on the Sniper class (not the Nightseeker like you would expect, knowing the Ninja and Dark Hunter classes of earlier games), and multi-target binds are on a class you will unlock later.


* First Aid is not a shitty skill like it was in the earlier EO games, and is in fact rather useful for the first half or so of the game.
* First Aid is not a bad skill like it was in the earlier EO games, and is in fact rather useful for the first half or so of the game.


* Dancer buffs increase the stats of the dancer's line, but only use a buff slot on the dancer him/herself. This is important, since you can only have three buffs per person.
* Dancer buffs increase the stats of the dancer's line, but only use a buff slot on the dancer him/herself. This is important, since you can only have three buffs per person.

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