L.A. Noire: Difference between revisions
Jump to navigation
Jump to search
no edit summary
m (Text replacement - "TEMPORARYDASHCHARACTER" to "-") |
No edit summary |
||
Line 1: | Line 1: | ||
* | * Truth and doubt were originally coax and force, and a fair number of Cole's reactions make more sense (or only make sense, in a few cases) if you assume that's what they still are. | ||
* During interrogation, you can back out of a lie accusation as long as you don't choose evidence to present. This can be handy just to see which direction Cole will take on a topic, which isn't always intuitively obvious. | * During interrogation, you can back out of a lie accusation as long as you don't choose evidence to present. This can be handy just to see which direction Cole will take on a topic, which isn't always intuitively obvious. | ||
* Using an intuition point to eliminate an answer will also pare down the possible evidence you can present in the 'lie' option. | * Using an intuition point to eliminate an answer will also pare down the possible evidence you can present in the 'lie' option. | ||
* Don't be afraid to use intuition points. You get more sporadically as you level & you can only stockpile 5 so don't hesitate to use one. | |||
* Do the street missions, it's a great way to level up early in the game. They give +15 experience each time, and are generally very short and easy. | |||
* Don't get too caught up in getting everything 'right' (i.e. blowing an interrogation and quitting before a save). You won't fail, and even if there was significant evidence to be had, the game will give it to you another way. Sometimes the interactions when you fail are just as interesting as when you succeed. | * Don't get too caught up in getting everything 'right' (i.e. blowing an interrogation and quitting before a save). You won't fail, and even if there was significant evidence to be had, the game will give it to you another way. Sometimes the interactions when you fail are just as interesting as when you succeed. | ||
Line 12: | Line 16: | ||
* You'll know you've found all the clues in a scene if the music disappears (assuming you have that option on). | * You'll know you've found all the clues in a scene if the music disappears (assuming you have that option on). | ||
* Don't cheat/use guides either, it's way more satisfying. | * Don't cheat/use guides either, it's way more satisfying. | ||
* If you're going to do any of the collectibles, register your game at Rockstar's website. It's pretty much the only way to keep track of them. | * If you're going to do any of the collectibles, register your game at Rockstar's website. It's pretty much the only way to keep track of them. | ||
* Pausing the game, quitting, then reloading, usually starts you fairly close to your last interrogation if you're trying to get all the correct answers (which isn't necessary). | * Pausing the game, quitting, then reloading, usually starts you fairly close to your last interrogation if you're trying to get all the correct answers (which isn't necessary). |