Disco Elysium: Difference between revisions

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271 bytes removed ,  18 December 2024
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* You can double-click to run and hold down the left mouse button to keep moving. Right-click or Tab highlight objects in the environment. Space automatically clicks orbs that pop up as you run through the environment.
* You can double-click to run and hold down the left mouse button to keep moving. Right-click or Tab highlight objects in the environment. Space automatically clicks orbs that pop up as you run through the environment.


* At one point the game will ask you to investigate three locations where a certain event might have occurred. Two of these locations are behind plot-doors, you can't go there before the investigation develops further.  
* At one point the game will ask you to investigate three locations where a certain event might have occurred. Two of these locations are behind plot-doors, you can't go there before the investigation develops further.


* When Kim suggests you should take a nap, do so. It's important.  
* When Kim suggests you should take a nap, do so. It's important.  
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* Succeeding in checks isn't always good and failing checks isn't always bad, so don't obsess too much over your build. You can get a lot of situational bonuses to your skills for things you do in gameplay. Your build goes a long way but there’s always a way to reach your goal, regardless of your stats.
* Succeeding in checks isn't always good and failing checks isn't always bad, so don't obsess too much over your build. You can get a lot of situational bonuses to your skills for things you do in gameplay. Your build goes a long way but there’s always a way to reach your goal, regardless of your stats.


* Your skills give a lot of valuable input, but also have their own preferences and personalities which don't necessarily align with what could be considered to be in your best interest. For example Electrochemistry tends to push you towards hard drug usage while Inland Empire often discourages you from investigating your past.
* You don't always have to do what your skills tell you to.


* Skills start to get chatty once they hit 4. 6 and 8 are the following breakpoints, with 8 allowing you to pass the vast majority (but not all) skilchecks.  
* Skills start to get chatty once they hit 4. 6 and 8 are the following breakpoints, with 8 allowing you to pass the vast majority (but not all) skilchecks.  

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