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* You can double-click to run and hold down the left mouse button to keep moving. Right-click or Tab highlight objects in the environment. Space automatically clicks orbs that pop up as you run through the environment. | * You can double-click to run and hold down the left mouse button to keep moving. Right-click or Tab highlight objects in the environment. Space automatically clicks orbs that pop up as you run through the environment. | ||
* At one point the game will ask you to investigate three locations where a certain event might have occurred. Two of these locations are behind plot-doors, you can't go there before the investigation develops further. | * At one point the game will ask you to investigate three locations where a certain event might have occurred. Two of these locations are behind plot-doors, you can't go there before the investigation develops further. | ||
* When Kim suggests you should take a nap, do so. It's important. | * When Kim suggests you should take a nap, do so. It's important. | ||
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* Succeeding in checks isn't always good and failing checks isn't always bad, so don't obsess too much over your build. You can get a lot of situational bonuses to your skills for things you do in gameplay. Your build goes a long way but there’s always a way to reach your goal, regardless of your stats. | * Succeeding in checks isn't always good and failing checks isn't always bad, so don't obsess too much over your build. You can get a lot of situational bonuses to your skills for things you do in gameplay. Your build goes a long way but there’s always a way to reach your goal, regardless of your stats. | ||
* | * You don't always have to do what your skills tell you to. | ||
* Skills start to get chatty once they hit 4. 6 and 8 are the following breakpoints, with 8 allowing you to pass the vast majority (but not all) skilchecks. | * Skills start to get chatty once they hit 4. 6 and 8 are the following breakpoints, with 8 allowing you to pass the vast majority (but not all) skilchecks. |