Medieval II: Total War: Difference between revisions
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* Increase the fun by landing on far to reach areas like Spain or England and raze every city. Since they can't practically invade you rack up experience and cash. | * Increase the fun by landing on far to reach areas like Spain or England and raze every city. Since they can't practically invade you rack up experience and cash. | ||
* If you are playing with Turks(or any faction that can call Jihads) you have a 5 piety imam from the start. Call for a Jihad against a neutral\poorly defended city you are about to invade(Smyrna for instance)at the first turn and have all your commanders stack in same army before joining the Jihad. Recruit anything you can on the way, invade the city and voila! You have a full stack of experienced troops, Holy Warrior stat on your commanders, Chivalrous Knight | * If you are playing with Turks(or any faction that can call Jihads) you have a 5 piety imam from the start. Call for a Jihad against a neutral\poorly defended city you are about to invade(Smyrna for instance)at the first turn and have all your commanders stack in same army before joining the Jihad. Recruit anything you can on the way, invade the city and voila! You have a full stack of experienced troops, Holy Warrior stat on your commanders, Chivalrous Knight retinue for everyone participates, over 4000 cash from successful jihad plus the gains from city. | ||
* Both Crusades and Jihads allow you to gain a bunch of beneficial traits. If you can call for one but don't have a particular target in mind, just call one on a poorly defended city that's near your forces, and have everyone (everyone who can use more chivalry and has at least 8 units in their army) join the crusade on the turn it's about to fall. | |||
* The Pope is meant to slow the gameplay pace, not allowing you to outright exterminate fellow Catholic factions without facing consequences. You can play a non-Catholic, or just accept the limitation, expand your faction outside Europe, and be buddy-buddy with the pope for the crusading benefits. Ally with him ASAP, get in his good graces by gifting him 1000 gold per turn (once you can afford it) and if necessary, assassinate him and get a new pope in power to reset things. | |||
* Around somewhere in Eastern Anatolia you can recruit Elephants and War Elephants as mercenaries. I'll even go there with my British faction no matter what. | * Around somewhere in Eastern Anatolia you can recruit Elephants and War Elephants as mercenaries. I'll even go there with my British faction no matter what. | ||
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* Ignore merchants, waste of time micromanaging them and they always get destroyed by enemy bean counters. Useless until your empire is big enough to have them be in any territory you want, at which point you probably don't need the money anyway. | * Ignore merchants, waste of time micromanaging them and they always get destroyed by enemy bean counters. Useless until your empire is big enough to have them be in any territory you want, at which point you probably don't need the money anyway. | ||
* The farther the *first* instance of a resource is from your capital, the more it's worth to your merchants. So if you're in England and the first time Ivory appears is halfway around the world, it will be worth a lot to your merchants. On the other hand, you may be able to find fish in Cairo - but since fish are all over the place near your capital, they won't be worth anything. | |||
* Two basic ways of handling merchants. 1 - recruit merchants one at a time, and send them on a long trek to Timbuktu or wherever, hoping they won't die along the way. Fiddly, not really worth it. 2 - capture a city on the other side of the world during a crusade or whatever. Pump out a bunch of merchants in that city, get 200-600 gold per turn with level 1 merchants. Obviously I'd recommend this one. Also - park one depleted army unit on a particularly valuable resource node, and have all your merchants join that army unit, trading the same resource without issues. | |||
* Upon capturing a new territory, make sure to demolish any remaining buildings that do not belong to your religion. | * Upon capturing a new territory, make sure to demolish any remaining buildings that do not belong to your religion. | ||
[[Category:Games]] | [[Category:Games]] |