Earth Defense Force 6: Difference between revisions
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* Having a weapon for very long range, like rockets, is always a good thing for each mission. | * Having a weapon for very long range, like rockets, is always a good thing for each mission. | ||
* If you have soldiers following you around, you can heal them by taking med-boxes and have them sing and dance with you by emoting. | * If you have soldiers following you around, you can heal them by taking med-boxes and have them sing and dance with you by emoting. | ||
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* Enemies will usually ignore any map spawned vehicle so long as you don't enter it. Put turrets on it and drive around. | * Enemies will usually ignore any map spawned vehicle so long as you don't enter it. Put turrets on it and drive around. | ||
* Most vehicles are | * Most vehicles are underpowered with a lack of ammo, armor, and high call-in cost. Speed tends to be most important to surviving long enough to grab health. | ||
* Smaller mechs like the Eiren have a jump that lets you maintain a higher speed so long as you keep timing your jumps to escape from the area. Red mechs are faster. Flying isn't very effective. | * Smaller mechs like the Eiren have a jump that lets you maintain a higher speed so long as you keep timing your jumps to escape from the area. Red mechs are faster. Flying isn't very effective. | ||
* Missions 107 and 133 have no enemies at all and can be skipped when you cleared them. | |||
* Mission 147 requires maximum range. The final boss fight is a slog and having something with over 2000 range is needed. It has multiple hit points on the sides as well. | |||
* Inferno difficulty is unlocked when you beat the last mission on any difficulty. That is when you should grind for armor. | * Inferno difficulty is unlocked when you beat the last mission on any difficulty. That is when you should grind for armor. |