Earth Defense Force 6: Difference between revisions
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* Fencer can boost (jump) and dash (thrust) and need specific weapons to do so for that pair of weapons. You have two pairs of weapons and being able to jump/dash at once allows for incredible mobility. Read the weapon description. | * Fencer can boost (jump) and dash (thrust) and need specific weapons to do so for that pair of weapons. You have two pairs of weapons and being able to jump/dash at once allows for incredible mobility. Read the weapon description. | ||
* Fencer shields that have Reflector in the name can bounce several enemy attacks back at them. Having two shields with the equipment to buff them makes you almost invincible so long as you have the charges for it. You can spin around inside a swarm on Inferno and not take damage. | |||
* Air Raiders have three weapon slots and some should be fire and forget with a long recharge. A good build above ground is generally a weapon you can keep spamming on targets, calling in an air strike (Vesta - DOT with long duration/Phobos - Damage and immediate reuse) over an area, an area of denial weapon like poison Gas or Shock cloud. For cave missions, replace air strikes with another poison gas (stacks) or Shock weapons to hold down an area. The constant DOT is very effective at keeping weaker enemies back and interrupting attack patterns. | * Air Raiders have three weapon slots and some should be fire and forget with a long recharge. A good build above ground is generally a weapon you can keep spamming on targets, calling in an air strike (Vesta - DOT with long duration/Phobos - Damage and immediate reuse) over an area, an area of denial weapon like poison Gas or Shock cloud. For cave missions, replace air strikes with another poison gas (stacks) or Shock weapons to hold down an area. The constant DOT is very effective at keeping weaker enemies back and interrupting attack patterns. |