Crystal Project: Difference between revisions
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* Many skills require specific types of weapons, sometimes mutually-exclusive on the same class. If you can't use your skills, check if you have the right weapon equipped. | * Many skills require specific types of weapons, sometimes mutually-exclusive on the same class. If you can't use your skills, check if you have the right weapon equipped. | ||
* If progress seems explicitly gated in a blatantly | * If progress seems explicitly gated in a blatantly arbitrary and unfun way, you don't have to follow the rules as long as you can pull it off. | ||
* DOT statuses like poison/bleeding are super useful, even on bosses (their massive HP-damage resistance is there specifically to curb the "% of max HP/turn" damage, but it still works). | * DOT statuses like poison/bleeding are super useful, even on bosses (their massive HP-damage resistance is there specifically to curb the "% of max HP/turn" damage, but it still works). |