Crystal Project: Difference between revisions

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* You're not expected to get all maps going into the relevant regions, you'll get some only at the end of the region and some are even gated behind collection quests (there are always extra pieces though, so you won't need to scour the entire location for every single scrap)
* You're not expected to get all maps going into the relevant regions, you'll get some only at the end of the region and some are even gated behind collection quests (there are always extra pieces though, so you won't need to scour the entire location for every single scrap)


* The mechanics are not super explicit, but discovery is part of the fun and once you reach the big city you'll find a bunch of trainers that can explain the minutiae. Two thing you want to grasp early on is: 1. the action queue (especially when casting bigger (slower) spells), 2. the threat mechanic (important for some things like rogue skills and tanking).
* The mechanics are not super explicit, but discovery is part of the fun and once you reach the big city you'll find a bunch of trainers that can explain the minutiae. Two things you want to grasp early on is: 1. the action queue (especially when casting bigger (slower) spells), 2. the threat mechanic (important for some things like rogue skills and tanking).


* Character building: main class affects both your current stats and your stat gains at level up; each class has an innate passive that may or may not overlap with its learned passives, you're supposed to mix & match classes and choose a secondary skill and passives that synergize with your main class.
* Character building: main class affects both your current stats and your stat gains at level up; each class has an innate passive that may or may not overlap with its learned passives, you're supposed to mix & match classes and choose a secondary skill and passives that synergize with your main class.
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