Baldur's Gate III: Difference between revisions

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* If you'd like to respect the original classes of the characters that can join your party, here are the classes that your party members will be when they first join you, and when:
* If you'd like to respect the original classes of the characters that can join your party, here are the classes that your party members will be when they first join you, and when:
* '''Origin Companions''' (Join in Act 1)
* '''Origin Companions''' (Join in Act 1)
** Barbarian
** Barbarian, Fighter, Cleric, Rogue, Wizard, Warlock
** Fighter
** Cleric
** Rogue
** Wizard
** Warlock
* '''Non-Origin''' (Join much later)
* '''Non-Origin''' (Join much later)
** Druid (x2)
** Druid (x2), Paladin, Ranger
** Paladin
** Ranger


* If you don't want to fuck around with getting elbow-deep in character optimization, just pick a single class for each character and go all-in. It's easy to screw up multiclassing in a way that ends up with a character who's less than the sum of their parts.
* If you don't want to fuck around with getting elbow-deep in character optimization, just pick a single class for each character and go all-in. It's easy to screw up multiclassing in a way that ends up with a character who's less than the sum of their parts.
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* Proficiency bonus and cantrip damage scale based on character level. Everything else scales by the level of the class.
* Proficiency bonus and cantrip damage scale based on character level. Everything else scales by the level of the class.


* If you're going to multi-class, you need to weigh what each level of an additional class will gain you vs what it will cost you, especially with regard to things like spell levels for casters, feats (lvl 4, 8, and 12), and Extra Attack (level 5 on most martials). Feats are gained at levels 4, 8, and 12 in a class,
* Thus, if you're going to multi-class, you need to weigh what each level of an additional class will gain you vs what it will cost you, especially with regard to things like spell levels for casters, feats (lvl 4, 8, and 12), and Extra Attack (level 5 on most martials). Extra Attack from two different classes doesn't stack.
** What order you take the multi-classes in also matters if you care about heavy armor. Because while you get proficiency with all armor types if you start from level 1 as a Fighter or Paladin, if you grab your first Fighter or Paladin level later on it won't give you heavy armor proficiency, only light, medium, and shield proficiencies. Clerics with domains that grant the use of heavy armor do still gain the proficiency if they first take the class later on.
** What order you take the multi-classes in also matters if you care about heavy armor. Because while you get proficiency with all armor types if you start from level 1 as a Fighter or Paladin, if you grab your first Fighter or Paladin level later on it won't give you heavy armor proficiency, only light, medium, and shield proficiencies. Clerics with domains that grant the use of heavy armor do still gain the proficiency if they first take the class later on.




[[Category:Games|Baldur’s Gate 3]]
[[Category:Games|Baldur’s Gate 3]]

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