Baldur's Gate III: Difference between revisions

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* The game seems to make a big guff about time limits, but unless you can see a situation actively happening directly in front of you, there's basically no downside to Long Resting as often as you want.
* The game seems to make a big guff about time limits, but unless you can see a situation actively happening directly in front of you, there's basically no downside to Long Resting as often as you want.
** If anything, you should Long Rest ''more'' often than you think you need to, there are a lot of easily missed camp events with party members if you don't just happen to rest at the right time (i.e. during a certain stage of someone's personal quest).  
** If anything, Long Rest more often than you think you need to; there are a lot of easily missed camp events with party members if you don't just happen to rest at the right time (i.e. during a certain stage of someone's personal quest).  


* To do non-lethal damage, select the "passives" button at the bottom of the toolbar. Anyone who would die from non-lethal damage is instead knocked out until you next Long Rest. (Even healing won't get them back up before then.) Some quests and interactions can go differently if you subdue certain enemies instead of killing them.
* To do non-lethal damage, select the "passives" button at the bottom of the toolbar. Anyone who would die from non-lethal damage is instead knocked out until you next Long Rest. (Even healing won't get them back up before then.) Some quests and interactions can go differently if you subdue certain enemies instead of killing them.

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