Baldur's Gate III: Difference between revisions

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** What order you take the multi-classes in also matters in certain circumstances, namely Heavy Armor Proficiency and Skill Proficiencies. While you get proficiency with all armor types if you start from level 1 as a Fighter or Paladin, if you grab your first Fighter or Paladin level later on it won't give you heavy armor proficiency, only light, medium, and shield proficiency. (Clerics with domains that grant the use of heavy armor do still gain the proficiency if they first take the class later on.)
** What order you take the multi-classes in also matters in certain circumstances, namely Heavy Armor Proficiency and Skill Proficiencies. While you get proficiency with all armor types if you start from level 1 as a Fighter or Paladin, if you grab your first Fighter or Paladin level later on it won't give you heavy armor proficiency, only light, medium, and shield proficiency. (Clerics with domains that grant the use of heavy armor do still gain the proficiency if they first take the class later on.)


* That being said, there are definitely small dips that can be worth it. Wizards can still cast in full armor and shields unimpeded if they got that proficiency from a level in another class, the Warlock's Eldritch Blast is a great fallback option for a Bard who doesn't want to get into melee, Fighter's Action Surge is great for pretty much any build that has a use for it, etc.
* That being said, there are definitely small one-level dips that can be worth it. Wizards can still cast in full armor and shields unimpeded if they got that proficiency from a level in another class, the Warlock's Eldritch Blast is a great fallback option for a Bard who doesn't want to get into melee, a single level in Rogue can give a character both proficiency and expertise in Sleight of Hand for dealing with locks and traps, etc.


[[Category:Games|Baldur’s Gate 3]]
[[Category:Games|Baldur’s Gate 3]]

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