Tales of Berseria: Difference between revisions

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* Focus is a powerful stat especially for Velvet, as it increases the likelihood of stunning enemies. Stunning an enemy not only immediately gains you an extra Soul for longer combos or more Break Souls, but also causes them to take double damage for the duration.
* Focus is a powerful stat especially for Velvet, as it increases the likelihood of stunning enemies. Stunning an enemy not only immediately gains you an extra Soul for longer combos or more Break Souls, but also causes them to take double damage for the duration.


* At a certain point in the game you'll get the ability to fight two enemies at once in the field in a "Dangerous encounter" which can be an efficient way to farm EXP and Grade, though this also scales up the enemy numbers and levels for the fight which can overwhelm your party if you're not careful.
* At a certain point in the game you'll get the ability to fight multiple enemy groups at once in the field in a "Dangerous encounter" which can be an efficient way to farm EXP and Grade, though this also scales up the enemy numbers and levels for the fight which can overwhelm your party if you're not careful.
 
* Checking and aiming for enemies' weaknesses, or at least avoiding their resistances, makes fights go much more smoothly, particularly on higher difficulties. An enemy hit in all their elemental and type weaknesses in a single combo (meaning an unbroken chain of Artes which can be extended past the normal limit with Break Soul) causes them to become vulnerable to every attack from every party member for greatly increased damage for as long as you can maintain the combo, indicated by the word "Chain!" showing up near the damage numbers.


* It can be hard to keep up with how many Artes into a combo you are in the thick of the fight which is relevant for a number of mechanics (and should not be confused with the Hits counter in the top right corner), but this can be tracked by the number of a character's blue Soul pips that have a white highlight around them. Each Arte in a combo will remove the highlight of one pip, and once none are highlighted, the next Arte will end the combo unless you extend it, typically with using Break Soul.
* It can be hard to keep up with how many Artes into a combo you are in the thick of the fight which is relevant for a number of mechanics (and should not be confused with the Hits counter in the top right corner), but this can be tracked by the number of a character's blue Soul pips that have a white highlight around them. Each Arte in a combo will remove the highlight of one pip, and once none are highlighted, the next Arte will end the combo unless you extend it, typically with using Break Soul.
* Checking and aiming for enemies' weaknesses, or at least avoiding their resistances, makes fights go much more smoothly, particularly on higher difficulties. An enemy hit in all their elemental and type weaknesses in a single combo (meaning an unbroken chain of Artes which can be extended past the normal limit with Break Soul) causes them to become vulnerable to every attack from every party member for greatly increased damage for as long as you can maintain the combo, indicated by the word "Chain!" showing up near the damage numbers.


* While not mentioned anywhere in-game, you can activate different characters' Mystic Artes (the powerful mini-cutscene attacks you unlock a little ways into the game) together in a row by holding down the Mystic Arte activation button and a direction button at the end of a Mystic Arte animation, with right/left activating the Mystic Artes of the current members in battle in a sequence, and up/down doing the same for the reserve members. Everyone's Blast Gauge permitting, this even allows using your entire party's Mystic Artes on an enemy essentially all at once for devastating damage.
* While not mentioned anywhere in-game, you can activate different characters' Mystic Artes (the powerful mini-cutscene attacks you unlock a little ways into the game) together in a row by holding down the Mystic Arte activation button and a direction button at the end of a Mystic Arte animation, with right/left activating the Mystic Artes of the current members in battle in a sequence, and up/down doing the same for the reserve members. Everyone's Blast Gauge permitting, this even allows using your entire party's Mystic Artes on an enemy essentially all at once for devastating damage.


[[Category:Games]]
[[Category:Games]]
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