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* There are a ton of mini-games. Don't push yourself to complete every minigame the first time you see it or you might burn out. In fact, some can't be fully completed until one of the later chapters. | * There are a ton of mini-games. Don't push yourself to complete every minigame the first time you see it or you might burn out. In fact, some can't be fully completed until one of the later chapters. | ||
* Dodge has invulnerability frames now, though it's pretty tight and there's recovery time so it shouldn't be spammed. | |||
* Generally for combat, block is reliable but doesn't cancel attack animations so you need to pick between block or attack, but blocked attacks do generate ATB to help compensate. Dodge will cancel some attack animations if you need something quick or if an attack is unblockable. Timed blocks (pressing block as an attack lands) has the limitations of both, but negates damage and adds stagger so it's very powerful when you can land it. | |||
* Pressing select during combat will bring up enemy info, including weaknesses if you've used assess on them before. | |||
* Some characters can have a separate set of ability shortcuts based on being in the air. If you want to try using them and need to get a character airborne: | |||
** Cloud: Dodge then press and hold the attack button. | |||
** Tifa: Use an offensive synergy skill | |||
** Yuffie: Press her special character action button while her throwing star is out and she'll be airborne while teleporting to it. | |||
* Once a character is airborne, they can stay up there indefinitely as long as they're always either attacking or dodging. This is also good if you want to attack flying enemies as Tifa, who doesn't have a normal ranged attack. | |||
* Menu options to be aware of: | |||
** Gameplay → Combo targeting. This defaults to Fixed, which means once you start a combo, every other attack in the combo chain will be locked to the same target. It can be changed to free, which lets you swap targets mid combo by tilting the stick towards them. | |||
** Camera → Lock On. By default, tilting the right stick while locked on swaps the target. You can change this to the D-pad, which lets you swing the camera around freely while staying locked on to whatever you're attacking. | |||
[[Category:Games|Final Fantasy 07 Rebirth]] | [[Category:Games|Final Fantasy 07 Rebirth]] |