The Great War: Western Front: Difference between revisions

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(Created page with "== Campaign == * Don't be afraid to do nothing on a turn to build up funds, the game is very long term and the enemy is not super aggressive. You need to spend money to replenish your troops after fights, so if you go into them broke then you're going to run into the red. * Don't mix multiple nationalities of troops together, it gives a "disunity of command" debuff for morale. * Generally speaking what troops you have are what you get. You can build new planes or (lat...")
 
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* Emplacements like HMGs or arty can be destroyed with heavy arty or planes, but it's more efficient to use light arty to suppress them to get men in the trenches then get them close enough to throw grenades at it, which they automatically do if its in range. The last time I played it had this thing where troops would only reliably throw grenades if they are running past an emplacement in the trench, so if they aren't throwing them you can tell them to move back and forth between trenches to make them throw.
* Emplacements like HMGs or arty can be destroyed with heavy arty or planes, but it's more efficient to use light arty to suppress them to get men in the trenches then get them close enough to throw grenades at it, which they automatically do if its in range. The last time I played it had this thing where troops would only reliably throw grenades if they are running past an emplacement in the trench, so if they aren't throwing them you can tell them to move back and forth between trenches to make them throw.


[[Category:Games]]
[[Category:Games|Great War: Western Front]]
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