Baldur's Gate III: Difference between revisions

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* If everyone misses the check for a buried chest you can still select the shovel in your inventory, dig blindly, and find it that way. It's usually a few steps ahead but it's pretty forgiving.
* If everyone misses the check for a buried chest you can still select the shovel in your inventory, dig blindly, and find it that way. It's usually a few steps ahead but it's pretty forgiving.
* Initiative order in BG3 is determined by a 1-4 roll + dexterity modifier. This makes the Alert feat (+5 to initiative & can't be surprised) the best feat in the game, because that +5 bonus is greater than any random roll enemies can get. So, if you have Alert and either decent dexterity or a +initiative item or two on everyone on your team, then everyone is guaranteed to act before any enemies that don't also have Alert (very few do). The fact that Alert also neuters ambushes is just the cherry on top. Every class that doesn't have a similar perk baked in (such as Barbarian at lv 7) loves Alert.
* Dependably going first is big because preventing damage is WAY more effective than healing it, so you want to act first to toss out your crowd control and take out priority targets instead of having your party get beaten half to death before you get to do anything.
* Elixirs of Vigilance do the same thing as the Alert feat on a per-long-rest basis, but it's not likely you'll have enough for everyone, and using them means you're not using powerful elixirs that can't be be replaced with a feat.


== Social Interaction ==
== Social Interaction ==

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