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* Clothes you find sell for a lot less so you can scrap them to get crafting materials. | * Clothes you find sell for a lot less so you can scrap them to get crafting materials. | ||
* The cyberware merchants all | * The cyberware merchants all sell the same things at the same quality | ||
* Dogtown, the new area has cyberware merchants who sell unique cyberware that the other merchants don't have. These seem to be wildly overpowered such as an eye mod that gives a flat 30% to crit at base level and you can upgrade it | * Dogtown, the new area has cyberware merchants who sell unique cyberware that the other merchants don't have. These seem to be wildly overpowered such as an eye mod that gives a flat 30% to crit at base level and you can upgrade it | ||
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* The default stealth kill is with throwing knives. If you perk yourself for headshots and apply a silencer to a high damage weapon you don't need to use throwing knives. | * The default stealth kill is with throwing knives. If you perk yourself for headshots and apply a silencer to a high damage weapon you don't need to use throwing knives. | ||
* An enemy with a skull icon is an elite just like in an MMO. Your one hit kills might not work on them. So if you throw a knife into a skull enemy or magic themselves to shoot themselves in the head they might | * An enemy with a skull icon is an elite just like in an MMO. Your one hit kills might not work on them. So if you throw a knife into a skull enemy or magic themselves to shoot themselves in the head they might not immediately go down and could alert everyone else | ||
* In general you should turn up the difficulty the longer the game goes on. If you start on normal it will at some point turn into very easy. Just turn it up to hard then. And if hard turns too easy there is very hard. | * In general you should turn up the difficulty the longer the game goes on. If you start on normal it will at some point turn into very easy. Just turn it up to hard then. And if hard turns too easy there is very hard. |