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* The person portraits on the map indicate where the different fighting style trainers are once you've met them the first time in the story. Kiryu's beast style trainer isn't on the map, you need to take a taxi to the pier instead. | * The person portraits on the map indicate where the different fighting style trainers are once you've met them the first time in the story. Kiryu's beast style trainer isn't on the map, you need to take a taxi to the pier instead. | ||
=Combat= | |||
* Your combo finishers vary depending on how many normal attacks you do first. Some are more useful than others, so try out combos of different lengths. | * Your combo finishers vary depending on how many normal attacks you do first. Some are more useful than others, so try out combos of different lengths. | ||
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* Your speed is based on how much "Gear" you have (The one below your health bar). Your heat action also uses a significant chunk of your "gear". | * Your speed is based on how much "Gear" you have (The one below your health bar). Your heat action also uses a significant chunk of your "gear". | ||
==Heat Actions== | |||
* A lot of weapons and situations (such as fighting with a partner or near certain objects) come with unique Heat actions, so try out different things. Note that you can't pick up environmental objects while in Kiryu's Rush or Majima's Slugger styles. | * A lot of weapons and situations (such as fighting with a partner or near certain objects) come with unique Heat actions, so try out different things. Note that you can't pick up environmental objects while in Kiryu's Rush or Majima's Slugger styles. | ||
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* Holding L2/LT allows you to use finishing blows or ground stomps with Triangle/Y without triggering a Heat Action. | * Holding L2/LT allows you to use finishing blows or ground stomps with Triangle/Y without triggering a Heat Action. | ||
=Abilities & Equipment= | |||
* To learn new moves from a teacher, you need to have unlocked an ability next to one of the 'M' spaces in the ability grid. The locked outer rings of the ability grids are opened by progressing in each character's respective business storylines. | * To learn new moves from a teacher, you need to have unlocked an ability next to one of the 'M' spaces in the ability grid. The locked outer rings of the ability grids are opened by progressing in each character's respective business storylines. | ||
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* While initially unmarked, a weapons store opens up for Kiryu in Chapter 5 located in the Kamuro Shopping Area, allowing you to buy, sell and repair equipment there. Any gear crafted as Majima is automatically added to this store's stock as well. | * While initially unmarked, a weapons store opens up for Kiryu in Chapter 5 located in the Kamuro Shopping Area, allowing you to buy, sell and repair equipment there. Any gear crafted as Majima is automatically added to this store's stock as well. | ||
=Minigames= | |||
* Disco can be tricky, but at its core it's just karaoke with a busier screen except you also need to have the cursor on the right tile before pressing the button. Focus on maintaining the combo over worrying about the step amount, and most importantly avoid "stepping off" the grid as this momentarily stuns you. | * Disco can be tricky, but at its core it's just karaoke with a busier screen except you also need to have the cursor on the right tile before pressing the button. Focus on maintaining the combo over worrying about the step amount, and most importantly avoid "stepping off" the grid as this momentarily stuns you. | ||
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* The Telephone Club holds 7 completion log entries depending on which girl you hook up with, three of them friendships and four failed dates. There's no sure way to tell whether you're calling someone you've already called before ahead of time though, beyond recognizing their voice and them always wearing one of the three bikini colors. You can always hang up by holding L1. | * The Telephone Club holds 7 completion log entries depending on which girl you hook up with, three of them friendships and four failed dates. There's no sure way to tell whether you're calling someone you've already called before ahead of time though, beyond recognizing their voice and them always wearing one of the three bikini colors. You can always hang up by holding L1. | ||
=Business Management= | |||
* The business side activities are unlocked in Chapter 5 for Kiryu and Chapter 7 for Majima and while not 100% critical to beating the game, they are quite rewarding in terms of money, substories, and opening up the characters' ability grids. | * The business side activities are unlocked in Chapter 5 for Kiryu and Chapter 7 for Majima and while not 100% critical to beating the game, they are quite rewarding in terms of money, substories, and opening up the characters' ability grids. | ||
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* The "Business" tab in your menu lists all businesses you have not yet acquired/partnered with in a given area, though it won't give their precise locations. | * The "Business" tab in your menu lists all businesses you have not yet acquired/partnered with in a given area, though it won't give their precise locations. | ||
==Real Estate Royale== | |||
* Completing side quests and befriending people often unlocks new advisors, managers and security personnel for Kiryu's business. | * Completing side quests and befriending people often unlocks new advisors, managers and security personnel for Kiryu's business. | ||
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* Don't bother assigning staff and collecting from areas you have no real income from yet, and keep decent initial security in places you do collect from to avoid troublemakers. Troublemakers stop appearing once the area's owner has been defeated, after which Security rating only affects the number of random enemies in that area. | * Don't bother assigning staff and collecting from areas you have no real income from yet, and keep decent initial security in places you do collect from to avoid troublemakers. Troublemakers stop appearing once the area's owner has been defeated, after which Security rating only affects the number of random enemies in that area. | ||
==Cabaret Club Czar== | |||
* As with Kiryu, completing side quests and befriending people often nets you new hostesses for Majima's club. | * As with Kiryu, completing side quests and befriending people often nets you new hostesses for Majima's club. | ||