Majesty: Difference between revisions

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(Created page with "= General Advice = * Clicking the info button on units and buildings will show you useful gameplay information, not just flavor text. * The backspace key will instantly focus the map on the most recent event. This is useful for quickly reacting to things like hero deaths and refreshing events with a fixed duration (which usually play an audio cue to inform you they're finished). * A Blacksmith will reduce building and upgrade costs by 5%, and a Library will do the sam...")
 
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* Krolm can be worth using in Intermediate quests, as it gives you a big power boost that can help you rush down objectives quickly. However, in longer quests it's usually not worth giving up both level 2 and level 3 temples, and it can also screw you over by making your Rangers escort slow-moving Barbarians instead of doing their normal exploration behavior.
* Krolm can be worth using in Intermediate quests, as it gives you a big power boost that can help you rush down objectives quickly. However, in longer quests it's usually not worth giving up both level 2 and level 3 temples, and it can also screw you over by making your Rangers escort slow-moving Barbarians instead of doing their normal exploration behavior.


* Hestia is offense-focused while Lunord is defense-focused; Hestia is usually preferable because, as in most games, the best defense is a good offense. However, Lunord's Winged Feet spell is so good that that alone can make it worth using in certain quests.
* Helia is offense-focused while Lunord is defense-focused; Helia is usually preferable because, as in most games, the best defense is a good offense. However, Lunord's Winged Feet spell is so good that that alone can make it worth using in certain quests.


= Quest Advice =
= Quest Advice =

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