6,340
edits
(Created page with "= General Advice = * Clicking the info button on units and buildings will show you useful gameplay information, not just flavor text. * The backspace key will instantly focus the map on the most recent event. This is useful for quickly reacting to things like hero deaths and refreshing events with a fixed duration (which usually play an audio cue to inform you they're finished). * A Blacksmith will reduce building and upgrade costs by 5%, and a Library will do the sam...") |
No edit summary |
||
| Line 37: | Line 37: | ||
* Krolm can be worth using in Intermediate quests, as it gives you a big power boost that can help you rush down objectives quickly. However, in longer quests it's usually not worth giving up both level 2 and level 3 temples, and it can also screw you over by making your Rangers escort slow-moving Barbarians instead of doing their normal exploration behavior. | * Krolm can be worth using in Intermediate quests, as it gives you a big power boost that can help you rush down objectives quickly. However, in longer quests it's usually not worth giving up both level 2 and level 3 temples, and it can also screw you over by making your Rangers escort slow-moving Barbarians instead of doing their normal exploration behavior. | ||
* | * Helia is offense-focused while Lunord is defense-focused; Helia is usually preferable because, as in most games, the best defense is a good offense. However, Lunord's Winged Feet spell is so good that that alone can make it worth using in certain quests. | ||
= Quest Advice = | = Quest Advice = | ||