Breath Of Fire: Dragon Quarter: Difference between revisions
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You only heal from using items and a Skill you can miss. Buy 9 items in a stack at a time. You may get another and not use up | You only heal from using items and a Skill you can miss. Buy 9 items in a stack at a time. You may get another and not use up one space. | ||
Don't open every box the first time. You are supposed to fill up inventory and run back to sell off. The game throws lots of items and tends to have long stretches without seeing a merchant or lock you off from going back. | Don't open every box the first time. You are supposed to fill up inventory and run back to sell off. The game throws lots of items and tends to have long stretches without seeing a merchant or lock you off from going back. | ||
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Traps will reduce enemy health to small amounts and sometimes allow for instant kills on weaker ones. Always buy stacks of traps. Dynamite is for throwing at enemies while the others are best tossed near them to be set off in battle. | Traps will reduce enemy health to small amounts and sometimes allow for instant kills on weaker ones. Always buy stacks of traps. Dynamite is for throwing at enemies while the others are best tossed near them to be set off in battle. | ||
Spend your Party XP | Spend your Party XP. There is a system that allows replays from saves where you can farm them, but it isn't required. | ||
Lin can scan enemies in range. | Lin can scan enemies in range. | ||
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Look up a combo guide for your Skills. Lin has more than a dozen that adds ailments/steal or combo into large damage. | Look up a combo guide for your Skills. Lin has more than a dozen that adds ailments/steal or combo into large damage. | ||
Items with an EX icon are passive boosts you keep in your inventory. The XP | Items with an EX icon are passive boosts you keep in your inventory. The Gold XP item stacks up to 20 times. | ||
There is a boss weapon that gets stronger with each game clear and another that improves the higher your D-ratio gets. | |||
==D-counter== | ==D-counter== | ||
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*Using D-Breath by holding down the button (2% per second) | *Using D-Breath by holding down the button (2% per second) | ||
In addition, D-Dashing now causes the D-Counter to rise roughly 1% every second, while simply moving normally causes it to increase by 0.01% every 15 or so steps. It also increases by 0.01% every turn in battle (not counting EX Turns). You tap to D-dash and it increases by the hundredth. | In addition, D-Dashing now causes the D-Counter to rise roughly 1% every second, while simply moving normally causes it to increase by 0.01% every 15 or so steps. It also increases by 0.01% every turn in battle (not counting EX Turns). You can tap to D-dash and it increases by the hundredth. | ||
==Give up== | ==Give up== | ||
There is an option in the menu called "Give up" where the screen goes blood red and warns you about continuing. This is called Scenario Overlay, where you can do one of two things: SOL:Restart/SOL:Restore. SOL:Restore lets you return to your one saved game with the following intact: | There is an option in the menu called "Give up" where the screen goes blood red and warns you about continuing. This is called Scenario Overlay, where you can do one of two things: SOL:Restart/SOL:Restore. SOL:Restore lets you return to your one saved game with the following intact: | ||
PARTY XP | |||
Money (Unless you have less than 300 Zenny, in which case the game will raise it to that amount) | |||
Anything Ryu or other characters have equipped. | |||
Any skills Ryu or other characters have learned. | |||
The contents of the Item and Weapon Lockers. | |||
The game timer. | |||
Faerie Village progress. | |||
SOL Restart does the above and resets the game, your second counter, and you to level 1. | SOL Restart does the above and resets the game, your second counter, and you to level 1. Both of them has your backpack items replaced with some heals, tonic, save token. | ||
Both of them can be used to power level | Both of them can be used to power level and collect items you may have missed. | ||
==New Game+== | ==New Game+== | ||
At the end of each playthrough, Dragon Quarter generates a new D- | At the end of each playthrough, Dragon Quarter generates a new D-ratio that you take into New Game+. The value of this ratio is determined by a number of factors including: | ||
A} Game Clear Time | |||
Within 8hrs = 10 Pts | |||
8 - 9hrs = 9 pts | |||
9 - 10hrs = 8 pts | |||
10 - 11hrs = 7 pts | |||
11 - 13hrs = 6 pts | |||
13 - 15hrs = 5 pts | |||
15 - 17hrs = 4 pts | |||
17 - 20hrs = 3 pts | |||
20 - 23hrs = 2 pts | |||
23 - 26hrs = 1 pt | |||
B} EX TURN Acquisition Percentage | |||
95 - 100% = 10 pts | |||
90 - 95% = 9 pts | |||
85 - 90% = 8 pts | |||
80 - 85% = 7 pts | |||
75 - 80% = 6 pts | |||
70 - 75% = 5 pts | |||
65 - 70% = 4 pts | |||
60 - 65% = 3 pts | |||
55 - 60% = 2 pts | |||
50 - 55% = 1 pt | |||
C} Map Completion Percentage | |||
98 - 100% = 10 pts | |||
96 - 98% = 9 pts | |||
94 - 96% = 8 pts | |||
92 - 94% = 7 pts | |||
90 - 92% = 6 pts | |||
88 - 90% = 5 pts | |||
86 - 88% = 4 pts | |||
84 - 86% = 3 pts | |||
82 - 84% = 2 pts | |||
80 - 82% = 1 pt | |||
D} Number of Opened Treasure Box | |||
The ones in Kokon Horay do not count. | |||
Above 42 = 10 pts | |||
39 - 41 = 9 pts | |||
36 - 38 = 8 pts | |||
33 - 35 = 7 pts | |||
30 - 32 = 6 pts | |||
25 - 29 = 5 pts | |||
20 - 24 = 4 pts | |||
15 - 19 = 3 pts | |||
10 - 14 = 2 pts | |||
5 - 9 = 1 pt | |||
E} Number of Saves | |||
0 = 10 pts | |||
1 - 2 = 9 pts | |||
2 - 3 = 8 pts | |||
3 - 4 = 7 pts | |||
4 - 6 = 6 pts | |||
6 - 8 = 5 pts | |||
8 - 10 = 4 pts | |||
10 - 12 = 3 pts | |||
12 - 14 = 2 pts | |||
14 - 16 = 1 pt | |||
F} Kokon Horay | |||
B50F = 10 pts | |||
B46F - B49F = 9 pts | |||
B41F - B45F = 8 pts | |||
B36F - B40F = 7 pts | |||
B31F - B35F = 6 pts | |||
B26F - B30F = 5 pts | |||
B21F - B25F = 4 pts | |||
B16F - B20F = 3 pts | |||
B11F - B15F = 2 pts | |||
B6F - B10F = 1 pt | |||
Final D-ratio | |||
100+ Points = 1/4 | |||
95 - 99 Points = 1/8 | |||
90 - 95 Points = 1/16 | |||
85 - 90 Points = 1/32 | |||
80 - 85 Points = 1/64 | |||
75 - 80 Points = 1/128 | |||
70 - 75 Points = 1/256 Opens all locked doors | |||
65 - 70 Points = 1/512 | |||
60 - 65 Points = 1/1024 | |||
55 - 60 Points = 1/2048 | |||
50 - 55 Points = 1/4096 | |||
[[Category:Games]] | [[Category:Games]] | ||