Ultima Underworld II: Labyrinth of Worlds: Difference between revisions

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* While it can be a little hard to notice, once you're finished with the starting dungeon and find the Blackrock Gem, you can reach your next destination by touching a specific side of it that looks brighter than the others. Following these in order as more become available makes for a smooth game progression.
* While it can be a little hard to notice, once you're finished with the starting dungeon and find the Blackrock Gem, you can reach your next destination by touching a specific side of it that looks brighter than the others. Following these in order as more become available makes for a smooth game progression.


* The game's difficulty curve is purposefully less linear than the first game, so early on finding enemies that you'll have to come back to later is normal.
* The game's difficulty curve is much less linear than the first game; it's normal to find enemies that are way too strong for you at the time.


* Using the Look command is overall more important than before, as there's a less obvious mix of friendly and hostile NPCs, and more items are owned by NPCs that can get upset if you pick them up.
* Using the Look command is overall more important than before, as there's a less obvious mix of friendly and hostile NPCs, and more items are owned by NPCs that can get upset if you pick them up.
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* As before, there's a couple of non-obvious items you'll need to finish the game, primarily <div class="spoiler">a bottle of Basilisk Oil</div> and <div class="spoiler">a potion of Iron Flesh</div>. If you find yourself not having the latter when it's needed, you can procure one by <div class="spoiler">asking Merzan for it and paying him the equivalent of 100 gold.</div>
* As before, there's a couple of non-obvious items you'll need to finish the game, primarily <div class="spoiler">a bottle of Basilisk Oil</div> and <div class="spoiler">a potion of Iron Flesh</div>. If you find yourself not having the latter when it's needed, you can procure one by <div class="spoiler">asking Merzan for it and paying him the equivalent of 100 gold.</div>


* At some point (late-ish) during the game you'll get an Enchant Item spell which can be used to upgrade the enchantment of a piece of magical equipment (or add a random enchantment to a non-magical one), all the way up to "Unsurpassed". This can make it worth holding on to an item with a lower-level enchantment to upgrade later.
* At some point (late-ish) during the game you'll get an Enchant Item spell. It's extremely powerful and stacks about a dozen times (upgrading the item all the way to Unsurpassed). If you cast it on a magical item, it'll upgrade the existing enchantment (damage, accuracy, etc.); if you cast on a mundane item, you'll get Toughness, which makes it lose durability more slowly. It's sometimes worth hoarding minor magical items to upgrade later.


* While this should be fixed when playing the latest version, immediately appeasing the castle servants when they go on strike early on in the game can avoid the risk of breaking an essential step of the main quest.
* At some point during the game the castle servants will go on strike. Do try to appease them, otherwise you risk breaking an essential step of the main quest. (This seems to have been fixed by the latest official patch)


[[Category:Games]]
[[Category:Games]]
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