Alpha Protocol: Difference between revisions
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== In general: == | == In general: == | ||
* There's no reward for a pacifist / no alarms run (and in fact, both are impossible due to scripted events). Don't frustrate yourself | * There's no reward for a pacifist/no-alarms run (and in fact, both are impossible due to scripted events). Don't frustrate yourself, unless you're going for a self-imposed challenge. | ||
* Picking up Recruit for your very first run is both appropriate and not particularly hard if you choose the Recruit dialog option every time you can to get some AP back. Veteran makes replays much easier, and you'll want to replay this game. | * Picking up Recruit for your very first run is both appropriate and not particularly hard if you choose the Recruit dialog option every time you can to get some AP back. Veteran makes replays much easier, and you'll want to replay this game. | ||
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* It's impossible to ghost the game, but it is possible to ghost some levels. Stealth is generally the harder way to play because you need to be good at both sneaking and combat, so you might want to save that for Veteran and play as a combat wombat when you're playing as a Recruit. | * It's impossible to ghost the game, but it is possible to ghost some levels. Stealth is generally the harder way to play because you need to be good at both sneaking and combat, so you might want to save that for Veteran and play as a combat wombat when you're playing as a Recruit. | ||
* Don't flip out over picking the wrong conversation choice. And sometimes Mike will say something other than what you expected him to say based on the prompt. Roll with it. Don't worry if you kill someone you think you weren't supposed to kill or vice versa. There are no "mistakes" in conversation, only choices. That said, if you want to min/max your relationship with someone, check out their intel page and you can probably figure out what kind of things they do and don't like to hear. | * Don't flip out over picking the wrong conversation choice. And sometimes Mike will say something other than what you expected him to say based on the prompt. Roll with it. Don't worry if you kill someone you think you weren't supposed to kill, or vice versa. There are no "mistakes" in conversation, only choices. That said, if you want to min/max your relationship with someone, check out their intel page and you can probably figure out what kind of things they do and don't like to hear. | ||
* The perks you get based on your handler (Mina for 90% of the game) loving/hating you are much better than the perks for them merely liking/disliking you, so you might as well push their attitude to extremes. | * The perks you get based on your handler (Mina for 90% of the game) loving/hating you are much better than the perks for them merely liking/disliking you, so you might as well push their attitude to extremes. | ||