Raid: World War II: Difference between revisions

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(Created page with "* This game lost most support after launch and has only recently seen updates from a group of modders elevated to devs. Expect new content only very slowly. == The Basics == * You are going to suck at first. Your skills, your weapons, your number of skills available, everything, improve through use. * Experience is applied to skills you have equipped, and additional skills and skill slots are unlocked as you level up – you also need to purchase them with gold, thoug...")
 
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* When you finish a weapon challenge, you will need to manually finish it at the safehouse to get the stat upgrade and start the next tier. This also applies to weapons shared between classes.
* When you finish a weapon challenge, you will need to manually finish it at the safehouse to get the stat upgrade and start the next tier. This also applies to weapons shared between classes.


== Builds ==
== Builds ==
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* Damaged enemies usually dodge or get stunned, and that means they aren't firing back. This makes automatic weapons, which spray limited damage, very effective against crowds.
* Damaged enemies usually dodge or get stunned, and that means they aren't firing back. This makes automatic weapons, which spray limited damage, very effective against crowds.


== Enemies ==
== Enemies ==
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* Tanks are invincible, but the aim on their main gun sucks. Just avoid them.
* Tanks are invincible, but the aim on their main gun sucks. Just avoid them.


== Stealth ==
== Stealth ==