Total War: Warhammer III: Difference between revisions
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* Pursuing survivors after a battle is over doesn't just ensure you have to face fewer the next time around, it also nets you more money and xp, which might make a difference in the next battle. The exception is for the attacker in siege battles, where you get all the xp (randomly distributed) and money even if you hit "end battle" the moment everyone routs. | * Pursuing survivors after a battle is over doesn't just ensure you have to face fewer the next time around, it also nets you more money and xp, which might make a difference in the next battle. The exception is for the attacker in siege battles, where you get all the xp (randomly distributed) and money even if you hit "end battle" the moment everyone routs. | ||
* Better movement ancillaries take effect at the start of a new turn. In other words, if you want your army to move farther, equipping a scribe \ messenger \ whatever will do nothing, you should have equipped them the turn before, and the added movement would have been calculated at the start of this one. | |||
* Magic facts - the first is that your magic no longer regenerates any faster if you have more reserves. So if you're sitting on 60 winds of magic, throw out a 6 WoM spell and let things rest there, you won't get those 6 back much faster than had you emptied your entire tank by casting spell after spell. The other is that enemy units tend to dodge area of effect spells, and you'll get a lot more out of a big damage spell if you wait until the enemy has piled on in a blob against your melee units. | * Magic facts - the first is that your magic no longer regenerates any faster if you have more reserves. So if you're sitting on 60 winds of magic, throw out a 6 WoM spell and let things rest there, you won't get those 6 back much faster than had you emptied your entire tank by casting spell after spell. The other is that enemy units tend to dodge area of effect spells, and you'll get a lot more out of a big damage spell if you wait until the enemy has piled on in a blob against your melee units. | ||