Divine Divinity: Difference between revisions

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* Most gear has Agility and (especially) Strength requirements to equip them, so even a spellcaster should spend levels on them. Constitution and Intelligence aren't very important past the early game anyway, as flat item bonuses to Health and Mana are more efficient.
* Most gear has Agility and (especially) Strength requirements to equip them, so even a spellcaster should spend levels on them. Constitution and Intelligence aren't very important past the early game anyway, as flat item bonuses to Health and Mana are more efficient.


* The game has a fairly large amount of "trap skills" that are weak enough they might as well do nothing (Wisdom, Survivor's Instinct), are made redundant by better skills (Embrace Shadows vs. Fade From Sight, Ranger's Sight vs. Elven Sight, Withering Curse vs. Curse), or literally don't work (True Shot, NecroShift).
* The game has a fairly large amount of "trap skills" that are weak enough they might as well do nothing (Wisdom, Survivor's Instinct), are made redundant by better skills (Embrace Shadows by Fade From Sight, Ranger's Sight by Elven Sight, Withering Curse by Curse), or literally don't work (True Shot, NecroShift).


== Early Game Advice ==
== Early Game Advice ==
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