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(Created page with "- Rogues get shat on in the OC. Traps aren't even remotely threatening, there are spells and items that can handle any locks you'll want opened, and on you'll be fighting a LOT o...") |
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- Also, the magical crafting system doesn't let you make magical bows, so playing an archery-based character probably isn't the greatest of ideas either. | - Also, the magical crafting system doesn't let you make magical bows, so playing an archery-based character probably isn't the greatest of ideas either. | ||
- There are Evil options if you want to play that way, but the Good/neutral path has way more payoff with your companions. | |||
- Choose whatever class looks best to you. Unless you really want an overpowered character, you don't need to look at any guides or anything -- the game isn't that hard. If you don't know what you're doing, it's generally best to pick a single class and stick with it. If you're into character building, do a google search for more info (or read the manual). Otherwise just dive in. | |||
- Level up at least one communication skill (Diplomacy, Bluff, Intimidate) just to get a little more out of the game. Diplomacy is probably the most "useful" overall. | |||
- Your reputation with your companions is important and will affect certain things in the game/story. Basically, they respond to your actions according to their personalities. If you have a good enough rep with them, you can unlock sidequests and stuff. Some of the companions are less fleshed-out than others, so don't be afraid to use them less if you think they are too boring. | |||
- Act 1 can be generic and grindy at times, but the game picks up a bit after that. | |||
[[Category:Games]] | [[Category:Games]] |