Ni No Kuni: Wrath Of The White Witch: Difference between revisions

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(Created page with "- Your first familiar is a good well rounded fighter that is handy for a nice bulk of the game. - When you're first starting get some practice timing your defensive skills and l...")
 
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- You have reserve slots for extra Familiars. It's a good practice to max out your current Familiar's tricks before swapping them out or letting them evolve.
- You have reserve slots for extra Familiars. It's a good practice to max out your current Familiar's tricks before swapping them out or letting them evolve.


- Taming is based on RNG and abusing weaknesses gives you a better chance. You can tame each type of monster more than once.
- Taming is a percentage chance for each enemy type, and the only way to improve it is to get a bounty reward late in the game.


- Hitting a weakness or timing your defensive skills properly has a chance of spawning a yellow orb that gives your character a special attack.
- Hitting a weakness or timing your defensive skills properly has a chance of spawning a yellow orb that gives your character a special attack.
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- You can still tame monsters even if your reserves are full.
- You can still tame monsters even if your reserves are full.
- Blue chests can be unlocked with a spell, purple chests can be unlocked with the same spell but only once you upgrade your wand relatively late in the game (But the game doesn't tell you this, as far as I know), and green chests are always out of reach and can be unlocked once you gain your third character. You'll need to find the right place to stand and a bubble will appear above your head.


[[Category:Games]]
[[Category:Games]]

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