Freedom Force: Difference between revisions

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(Created page with "- The game is surprisingly pretty tough, especially if you are looking to do the optional objectives. Save often and in a couple different slots. - Early on, it's almost always ...")
 
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- With the Steam version you eventually gain access to a hero named Supercollider, who is pretty much the TG Cid of Freedom Force. He's a game breaker, almost.
- With the Steam version you eventually gain access to a hero named Supercollider, who is pretty much the TG Cid of Freedom Force. He's a game breaker, almost.
- Early on, one mission has an optional objective of not alerting any guards, which amounts to not letting enemies touch guardhouses. It's practically impossible to pull this off, so just let the enemies activate EVERY guardhouses, since the prestige from the enemies spawned by the guardhouses is actually far more than the reward from said objective.


- Knockback attacks are your friend. If you're fighting on a roof you pretty much can 1 hit guys by knocking them off, most of the time. If you are fighting on the ground you can usually knock someone far enough back that you don't have to worry about them for a few seconds, allowing you to mop up.
- Knockback attacks are your friend. If you're fighting on a roof you pretty much can 1 hit guys by knocking them off, most of the time. If you are fighting on the ground you can usually knock someone far enough back that you don't have to worry about them for a few seconds, allowing you to mop up.

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