Sid Meier's Civilization V: Difference between revisions
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Sid Meier's Civilization V (view source)
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- City State Diplomacy is itself a pretty great mod though, bringing back the sort of Diplomat units from Civ 4 that seem to have gone missing. | - City State Diplomacy is itself a pretty great mod though, bringing back the sort of Diplomat units from Civ 4 that seem to have gone missing. | ||
- Pick one of the victory types and aim for it from the beginning. If you're going for cultural victory, for example, your policies/techs/city specialties will be very different than if you were going for military victory. | |||
- If you are playing on any difficulty above Chieftain, a military is a necessary evil and even if you never have to ''use'' it, you need to ''have'' it just so the AI won't smell weakness and invade. Butter up some militaristic city states nearby, if you don't want to divert your cities' attention to producing units. | |||
- If you have Gods & Kings, don't underestimate religion. You can get some pretty awesome perks from it. | |||
- You should settle your cities around as many luxury resources as possible, and away from resource-barren tiles like deserts and tundra. | |||
[[Category:Games]] | [[Category:Games]] |