Line 1: |
Line 1: |
| + | * There is '''no autosave''', so make sure to save often. |
| + | |
| * When you first get to the city, grab some healing items from the convenience store to make an early boss fight easier. | | * When you first get to the city, grab some healing items from the convenience store to make an early boss fight easier. |
| | | |
Line 7: |
Line 9: |
| * You can make a variety of fun weapons with crafting, but it's not necessary for beating the game. | | * You can make a variety of fun weapons with crafting, but it's not necessary for beating the game. |
| | | |
− | * Buildings in the mini-map are colour-coded: Orange = food/drink. Yellow = store. Purple = activity. Blue = story location.
| + | * The clown near a shrine offers free and powerful DLC items, separate for both characters. |
− | | |
− | * The clown near a shrine offers free DLC items, separate for both characters. | |
| | | |
| * Don't take on Mr. Shakedown without saving first unless you're very confident. | | * Don't take on Mr. Shakedown without saving first unless you're very confident. |
Line 18: |
Line 18: |
| | | |
| ==Combat, Abilities & Equipment== | | ==Combat, Abilities & Equipment== |
| + | |
| + | * To use a weapon you've bought or found, first equip it from the menu and press "down" in combat to take it out. |
| | | |
| * Heat actions are very context-sensitive, and a lot more weapons than you'd think have unique animations. | | * Heat actions are very context-sensitive, and a lot more weapons than you'd think have unique animations. |
− |
| |
− | * Health upgrades are shared between all combat styles.
| |
| | | |
| * To get strong enough to have a master teach you new moves, you need to have unlocked an ability space next to one of the locked 'M' spaces. | | * To get strong enough to have a master teach you new moves, you need to have unlocked an ability space next to one of the locked 'M' spaces. |