Star Ruler 2: Difference between revisions

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(Created page with "- Each racial type plays differently to a greater or lesser degree. For example Mechanoids don't breed, they build more of themselves. Stick with Terrakin at first to familiar...")
 
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- Finally, a note about money and income. It operates on three-minute cycles, per the bar at the top left. You do not just get your Income - Costs each cycle, as you might expect, so you can't save up for big expenses. Rather, the amount that comes in is the whole amount you have that cycle, and it will all be wiped away clean when the next cycle ticks, at which point you will have the new amount. (Which you can preview just above the time controls). This is a little complicated but I'll try to give an example to clarify things:
- Finally, a note about money and income. It operates on three-minute cycles, per the bar at the top left. You do not just get your Income - Costs each cycle, as you might expect, so you can't save up for big expenses. Rather, the amount that comes in is the whole amount you have that cycle, and it will all be wiped away clean when the next cycle ticks, at which point you will have the new amount. (Which you can preview just above the time controls). This is a little complicated but I'll try to give an example to clarify things:


    Suppose you have income of $500 and no expenses. Your first cycle will see you have $500 to spend.
: Suppose you have income of $500 and no expenses. Your first cycle will see you have $500 to spend.


    Spend $100 on something that has no maintenance cost. You now have $400.
: Spend $100 on something that has no maintenance cost. You now have $400.


    Now the budget cycle ticks, and you are back up to $500 to spend. That is because the amount of you have to spend is dictated per cycle by Income minus your Costs.
: Now the budget cycle ticks, and you are back up to $500 to spend. That is because the amount of you have to spend is dictated per cycle by Income minus your Costs.


    Second cycle, you spend $200 on something that also has $400 Maintenance costs. You now have $300 to spend in the rest of this cycle.
: Second cycle, you spend $200 on something that also has $400 Maintenance costs. You now have $300 to spend in the rest of this cycle.


    Now the budget cycle ticks. You now have $100 to spend. Where did that $200 go? It vanished into the ether. This is a lot less obnoxious than you might expect once you get used to it, but it will take some getting used to.
: Now the budget cycle ticks. You now have $100 to spend. Where did that $200 go? It vanished into the ether. This is a lot less obnoxious than you might expect once you get used to it, but it will take some getting used to.


- This also means you will frequently go into and come out of debt, especially in the early game, when you do things which have an immediate cost but not an immediate benefit. Colonization is the obvious example. Don't worry about debt too much unless it becomes persistent, and remember the best way to fix it is, 90% of the time, to grow your population.
- This also means you will frequently go into and come out of debt, especially in the early game, when you do things which have an immediate cost but not an immediate benefit. Colonization is the obvious example. Don't worry about debt too much unless it becomes persistent, and remember the best way to fix it is, 90% of the time, to grow your population.