Stardrive 2: Difference between revisions

m
Text replacement - "^- " to ""* ""
(Created page with "- Beam weapons (Those that actually say beam) might look a bit weak at first compared to the cannons, but they do their damage repeatedly as a 5-second beam before recharging....")
 
m (Text replacement - "^- " to ""* "")
Line 1: Line 1:
- Beam weapons (Those that actually say beam) might look a bit weak at first compared to the cannons, but they do their damage repeatedly as a 5-second beam before recharging. However that also means they suck down that power cost constantly during that beam time so you can't easily carry a lot of them. There's a couple of upgrade techs that specify 'Particle Beam'. They only affect these so only get them if you want to use them. As far as I can tell their only advantage is that they can hit even after missing initially. The damage falloff is HARSH.
"* "Beam weapons (Those that actually say beam) might look a bit weak at first compared to the cannons, but they do their damage repeatedly as a 5-second beam before recharging. However that also means they suck down that power cost constantly during that beam time so you can't easily carry a lot of them. There's a couple of upgrade techs that specify 'Particle Beam'. They only affect these so only get them if you want to use them. As far as I can tell their only advantage is that they can hit even after missing initially. The damage falloff is HARSH.


- Make sure you have enough energy capacitance for all of the energy weapons to fire. Your designs might be power-positive, but if the weapon needs 500 to shoot and you don't have 500 capacity, it'll never fire.
- Make sure you have enough energy capacitance for all of the energy weapons to fire. Your designs might be power-positive, but if the weapon needs 500 to shoot and you don't have 500 capacity, it'll never fire.