Stonekeep: Difference between revisions

210 bytes removed ,  11 March 2018
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*  On the very first floor, there's a highly overpowered hidden dagger that trivializes combat in the first few levels. Pulling a lever next to the door that leads to the stairs down opens it TEMPORARYDASHCHARACTER now pull the lever up and down again. Turn around, and go forward, left, forward, left, forward. On your left is a brick in the wall you can open to reveal a switch. Pulling it opens a corridor with another secret switch in it TEMPORARYDASHCHARACTER which reveals an alcove with the Dagger of Penetration within.
*  On the very first floor, there's a highly overpowered hidden dagger that trivializes combat in the first few levels. Pulling a lever next to the door that leads to the stairs down opens it - now pull the lever up and down again. Turn around, and go forward, left, forward, left, forward. On your left is a brick in the wall you can open to reveal a switch. Pulling it opens a corridor with another secret switch in it - which reveals an alcove with the Dagger of Penetration within.


* Hit everything you can TEMPORARYDASHCHARACTER enemies, furniture, bone piles etc. This builds up your weapon skill for the active weapon, strength, agility and health.  
* Hit everything you can - enemies, furniture, bone piles etc. This builds up your weapon skill for the active weapon, strength, agility and health.  


* Enemies can't attack through doors, even with ranged attacks. You can.
* Enemies can't attack through doors, even with ranged attacks. You can.
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* The second level of the Stonkeep ruins has a keyring. This means you can save yourself the sorting, and try all your keys on a lock with one click.
* The second level of the Stonkeep ruins has a keyring. This means you can save yourself the sorting, and try all your keys on a lock with one click.


* The orb effects aren't exactly clear. Here's a list, in the order you're going to get them: Ruins of Stonekeep orb TEMPORARYDASHCHARACTER drop on the ground to see a map of the nearby area, complete with secret doors and enemies. Sharga Mines orb TEMPORARYDASHCHARACTER full heal for the entire party (use by clicking it on Drake. Same deal for most orbs. Only twice per new level.) Throggi Temple orb TEMPORARYDASHCHARACTER casts quickness on a single character (hella useful with ranged weapons). Faerie Realm TEMPORARYDASHCHARACTER recharges all runestaffs. Ice Realm TEMPORARYDASHCHARACTER constant warming spell on party. The Pits TEMPORARYDASHCHARACTER constant featherfall on party, levitate up a pit when used right underneath one. Castle of Shadows TEMPORARYDASHCHARACTER casts strength on a single character.
* The orb effects aren't exactly clear. Here's a list, in the order you're going to get them: Ruins of Stonekeep orb - drop on the ground to see a map of the nearby area, complete with secret doors and enemies. Sharga Mines orb - full heal for the entire party (use by clicking it on Drake. Same deal for most orbs. Only twice per new level.) Throggi Temple orb - casts quickness on a single character (hella useful with ranged weapons). Faerie Realm - recharges all runestaffs. Ice Realm - constant warming spell on party. The Pits - constant featherfall on party, levitate up a pit when used right underneath one. Castle of Shadows - casts strength on a single character.


* Do not annoy Wahooka. Not cooperating with him will result (at best) in a painful backtracking session at the endgame because you failed to get all of his rewards.
* Do not annoy Wahooka. Not cooperating with him will result (at best) in a painful backtracking session at the endgame because you failed to get all of his rewards.