Tales of Arise: Difference between revisions

From Before I Play
Jump to navigation Jump to search
No edit summary
No edit summary
 
(2 intermediate revisions by the same user not shown)
Line 13: Line 13:
* There's no fall damage, so feel free to jump off edges with ladders/climbers on them.
* There's no fall damage, so feel free to jump off edges with ladders/climbers on them.


* Shionne has a lot of artes related to poisoning and other status effects. They are all arial artes, but none of her ground artes launch her in the air and she won't jump on her own. If she is AI controlled she will never, ever use them unless you manually command her to do so. Unless you manually control her these are wasted points.
* Shionne has a lot of artes related to poisoning and other status effects. They are all arial artes, but none of her ground artes launch her in the air and she won't jump on her own. If she is AI controlled she will never, ever use them unless you manually command her to do so. Unless you manually control her these are wasted points in the Skill Panel.
 
* The help library is pretty good, but not every entry is shown to you on screen when it is added. If you're confused about something, there's a chance the game shoved an explanation in the help library and didn't tell you.
 
* Sometimes you'll run across unique enemies and there's no good way to tell how high their level is without fighting them. But you can't flee those battles once you've found out you're outmatched. The characters do have a little chat when you're close, but I've found what they say isn't reliable (e.g. "We've got no chance against that thing" when it's only 1 level above mine). I had to save the game, get into the fight, and quit to the main menu if I was under-levelled.
 
* If you find that it takes a long time to fight various enemies, it might be because you don't use Alphen's life-draining charge attacks. True, they take life off you, but they do a lot more damage than regular artes, so it seems like the game throws enemies at you expecting you to use them.


[[Category:Games]]
[[Category:Games]]

Latest revision as of 18:42, 14 October 2021

  • If you're missing the materials to create better weapons, the game will often give them to you just before a boss. It's worth double checking and going back to craft them before you face the boss.
  • In the skill screen, you can move your cursor over empty skill circles and see what conditions are required to unlock them.
  • If you want to grind, loading a fast travel point will also re-spawn all of the monsters in the area. Find a fast travel point with monsters near it and you can quickly fight them again and again.
  • Later in the game some crafting options require old weapons, so don't sell them.
  • A few hours into the game you get a way to detect whether there are owls nearby. As far as I can tell that detection method also appears briefly when you enter a map that has an owl somewhere in it.
  • Skits can be easy to miss, but if you go to the Reminisce screen when you rest, any skits you missed will be there so you can watch them. They'll have a green exclamation mark next to them.
  • There's no fall damage, so feel free to jump off edges with ladders/climbers on them.
  • Shionne has a lot of artes related to poisoning and other status effects. They are all arial artes, but none of her ground artes launch her in the air and she won't jump on her own. If she is AI controlled she will never, ever use them unless you manually command her to do so. Unless you manually control her these are wasted points in the Skill Panel.
  • The help library is pretty good, but not every entry is shown to you on screen when it is added. If you're confused about something, there's a chance the game shoved an explanation in the help library and didn't tell you.
  • Sometimes you'll run across unique enemies and there's no good way to tell how high their level is without fighting them. But you can't flee those battles once you've found out you're outmatched. The characters do have a little chat when you're close, but I've found what they say isn't reliable (e.g. "We've got no chance against that thing" when it's only 1 level above mine). I had to save the game, get into the fight, and quit to the main menu if I was under-levelled.
  • If you find that it takes a long time to fight various enemies, it might be because you don't use Alphen's life-draining charge attacks. True, they take life off you, but they do a lot more damage than regular artes, so it seems like the game throws enemies at you expecting you to use them.