Tales of Arise: Difference between revisions

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* There's no fall damage, so feel free to jump off edges with ladders/climbers on them.
* There's no fall damage, so feel free to jump off edges with ladders/climbers on them.


* Shionne has a lot of artes related to poisoning and other status effects. They are all arial artes, but none of her ground artes launch her in the air and she won't jump on her own. If she is AI controlled she will never, ever use them unless you manually command her to do so. Unless you manually control her these are wasted points.
* Shionne has a lot of artes related to poisoning and other status effects. They are all arial artes, but none of her ground artes launch her in the air and she won't jump on her own. If she is AI controlled she will never, ever use them unless you manually command her to do so. Unless you manually control her these are wasted points in the Skill Panel.
 
* The help library is pretty good, but not every entry is shown to you on screen when it is added. If you're confused about something, there's a chance the game shoved an explanation in the help library and didn't tell you.
 
* Sometimes you'll run across unique enemies and there's no good way to tell how high their level is without fighting them. But you can't flee those battles once you've found out you're outmatched. The characters do have a little chat when you're close, but I've found what they say isn't reliable (e.g. "We've got no chance against that thing" when it's only 1 level above mine). I had to save the game, get into the fight, and quit to the main menu if I was under-levelled.
 
* If you find that it takes a long time to fight various enemies, it might be because you don't use Alphen's life-draining charge attacks. True, they take life off you, but they do a lot more damage than regular artes, so it seems like the game throws enemies at you expecting you to use them.


[[Category:Games]]
[[Category:Games]]

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