Tales of Berseria: Difference between revisions

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* Do those "code red hunts". For the late-game one that seems like you just can't hurt it, either use reflect-damage techniques available at higher difficulty levels, or set the game to the absolute lowest difficulty level; the rest you should be able to handle on your own at whatever difficulty you prefer. The game has a key-item system called potentites, where various plot points (often bosses) and strong enemies will give you one. These have a variety of passive effects, most of which are at least somewhat useful (though some won't be applicable below a given difficulty level). There are a lot of code red hunts, so consequently there are a lot of potentites from code red hunts.
* Do those "code red hunts". For the late-game one that seems like you just can't hurt it, either use reflect-damage techniques available at higher difficulty levels, or set the game to the absolute lowest difficulty level; the rest you should be able to handle on your own at whatever difficulty you prefer. The game has a key-item system called potentites, where various plot points (often bosses) and strong enemies will give you one. These have a variety of passive effects, most of which are at least somewhat useful (though some won't be applicable below a given difficulty level). There are a lot of code red hunts, so consequently there are a lot of potentites from code red hunts.
* There are rare herbs that can be used to permanently boost stats. The game mentions that they will regrow over time, but they actually can't regrow until you've pretty much beaten the game, so don't bother checking on them once you've picked them.
* Don't feel like you need to go out of your way to collect Katz souls. They are pretty much only useful for cosmetics and they respawn whenever you leave an area. If you can't open them yet still try as that will put it on your map.
* Cooking is a full heal in this game and it's super cheap, so you should set it to auto-cook after every battle.
* Keep gear with extra skill gain on it, as once you've learned the skill you can keep it equipped fit double benefit. Helps power through skill learning.


[[Category:Games]]
[[Category:Games]]