Team Fortress 2: Difference between revisions

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* Spies: You can disguise as your own team. Change to a different class before running out of the spawn, so when the other team sees you, they'll think you're just a medic/scout/whatever, before you even get to their territory. Mind games, baby.
* Spies: You can disguise as your own team. Change to a different class before running out of the spawn, so when the other team sees you, they'll think you're just a medic/scout/whatever, before you even get to their territory. Mind games, baby.


* Engineers: Hit everything with your wrench. Fuck other people trying to touch your stuff, they're probably spies anyway.
* Engineers: Hit everything with your wrench. Don't trust other people trying to touch your stuff, they're probably spies anyway.


* Being next to a dispenser/pushing the cart gives you unlimited ammo. A heavy and a pyro pushing a cart in tandem using the cart to protect themselves from snipers and constantly firing is very hard to stop.
* Being next to a dispenser/pushing the cart gives you unlimited ammo. A heavy and a pyro pushing a cart in tandem using the cart to protect themselves from snipers and constantly firing is very hard to stop.