The Legend of Heroes: Trails of Cold Steel III: Difference between revisions

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* Unlike the Crossbell games, it's going to be pretty difficult to max more than a few characters' bonds, and they're separate from their Link level, so you can't even just grind them out. Make sure to check the inventory of every shop in case there's gifts, and try to focus on your favorites and save maxing everyone for NG+. You could always cheat in more Bonding Points, too, but be careful because certain parts of the game require your bonding points to hit 0 to advance, and you can softlock yourself if you set them too high.
* Unlike the Crossbell games, it's going to be pretty difficult to max more than a few characters' bonds, and they're separate from their Link level, so you can't even just grind them out. Make sure to check the inventory of every shop in case there's gifts, and try to focus on your favorites and save maxing everyone for NG+. You could always cheat in more Bonding Points, too, but be careful because certain parts of the game require your bonding points to hit 0 to advance, and you can softlock yourself if you set them too high.


* About 2 chapters in, you can set up a build with Gladiator Belts, the Brigid Master Quartz, and the Kaleido Sub-MQ that allows anyone in your party to basically be S-Breaking every fight. It has the secondary advantage of making enemies drop way more sepith. You can get between 100-250 sepith of every color per fight, and if you do this for a chapter or two you'll be set on Sepith for pretty much the rest of the game.
* About 2 chapters in, you can set up a build with Gladiator Belts, the Brigid Master Quartz, and the Kaleido Sub-MQ that allows anyone in your party to basically be S-Breaking every fight. It has the secondary advantage of making enemies drop way more sepith. You can get between 100-250 sepith of every color per fight, and if you do this for a chapter or two you'll be set on Sepith for pretty much the rest of the game. This strategy works best on someone like Rean, since sepith drops each time an enemy enters a "hit" animation, and his S-Craft triggers that animation about 20 times.


* In most of the previous games, the big thing gating strong builds was a dearth of sepith of a given element, usually Wind or Time. Here, it's U-materials. In Chapter 4, you can eventually farm U-materials by fishing up Mega Arowana, but prior to that the best opportunities are usually in Einhel Keep or each chapter's final dungeon. You shouldn't really need to farm U-materials much, anyway, though, since the game is pretty easy even on NG Nightmare.
* In most of the previous games, the big thing gating strong builds was a dearth of sepith of a given element, usually Wind or Time. Here, it's U-materials. In Chapter 4, you can eventually farm U-materials by fishing up Mega Arowana, but prior to that the best opportunities are usually in Einhel Keep or each chapter's final dungeon. You shouldn't really need to farm U-materials much, anyway, though, since the game is pretty easy even on NG Nightmare.
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