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* You get research points by crafting. Always be crafting. Depending on what materials you have plenty of, it can be worth researching 1 handed swords for example just so you can churn out crappy swords with cheap materials for the research points. | |||
* Don't have too many crafters. You'll always want your best crafter making you expensive stuff, and your gatherers will struggle to get them enough materials. | * Don't have too many crafters. You'll always want your best crafter making you expensive stuff, and your gatherers will struggle to get them enough materials. | ||
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* The more diverse your party's members, the more options you'll have in any quest, so don't keep all your weedy characters at home. | * The more diverse your party's members, the more options you'll have in any quest, so don't keep all your weedy characters at home. | ||
* | * The Herbalists hut does, in fact, gather herbs equal to the added healing per turn. | ||
* Food with herbs cooked in count as herbs for most events requiring herbs. | |||
* Food with the same name and icon but different ingredients (ie, jerky of meat/meat vs jerky of meat/bird meat) is a completely different item for all mechanics. | |||
* Clicking on items in the after-combat screen lets you quickly dismantle them; since the weight of an item is usually the sum of its components (except for artifacts/jewelry and quality), and dismantling gives you back a random fraction of the materials, anything you know you aren't going to use should be dismantled immediately to save weight. | |||
* Basic bone is heavy and nigh-useless, and should be the first thing discarded for weight | |||
* Stuff discarded on the map stays on that tile forever (you can see the boxes left) assuming nothing spawns on top of it | |||
* Some materials have hidden bonuses when used on jewelry as both materials. Try pure Topaz or Monster Bone. | |||
* Materials are only visible on the map after you research the tier below them. | |||
* The autoresolve is actually fairly decent. Don't be afraid to use it against easy encounters. | |||
* Shielding is almost always better than armor, especially in the early game | |||
* Warriors can wield two handed swords one handed. It’s very useful and as far as I remember the game doesn’t tell you. | |||
* Thea is kind of like a roguelike; a few bad calls and some bad luck can leave you in a nigh-unwinnable situation. Don't be afraid to quit after losing your whole adventuring party. | |||
* When crafted into armor, weapons, and shields, gems will give a random stat bonus that isn't shown in the recipe. Found items don't always have this, for some reason. | |||
[[Category:Games]] | [[Category:Games]] |