Thea: The Awakening: Difference between revisions

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* You get research points by crafting. Always be crafting. Depending on what materials you have plenty of, it can be worth researching 1 handed swords for example just so you can churn out crappy swords with cheap materials for the research points.
* Don't have too many crafters. You'll always want your best crafter making you expensive stuff, and your gatherers will struggle to get them enough materials.  
* Don't have too many crafters. You'll always want your best crafter making you expensive stuff, and your gatherers will struggle to get them enough materials.  


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* Shielding is almost always better than armor, especially in the early game
* Shielding is almost always better than armor, especially in the early game
* Warriors can wield two handed swords one handed. It’s very useful and as far as I remember the game doesn’t tell you.
* Thea is kind of like a roguelike; a few bad calls and some bad luck can leave you in a nigh-unwinnable situation. Don't be afraid to quit after losing your whole adventuring party.
* When crafted into armor, weapons, and shields, gems will give a random stat bonus that isn't shown in the recipe. Found items don't always have this, for some reason.


[[Category:Games]]
[[Category:Games]]

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