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* You get research points by crafting. Always be crafting. Depending on what materials you have plenty of, it can be worth researching 1 handed swords for example just so you can churn out crappy swords with cheap materials for the research points. | |||
* Don't have too many crafters. You'll always want your best crafter making you expensive stuff, and your gatherers will struggle to get them enough materials. | * Don't have too many crafters. You'll always want your best crafter making you expensive stuff, and your gatherers will struggle to get them enough materials. | ||
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* Shielding is almost always better than armor, especially in the early game | * Shielding is almost always better than armor, especially in the early game | ||
* Warriors can wield two handed swords one handed. It’s very useful and as far as I remember the game doesn’t tell you. | |||
* Thea is kind of like a roguelike; a few bad calls and some bad luck can leave you in a nigh-unwinnable situation. Don't be afraid to quit after losing your whole adventuring party. | |||
* When crafted into armor, weapons, and shields, gems will give a random stat bonus that isn't shown in the recipe. Found items don't always have this, for some reason. | |||
[[Category:Games]] | [[Category:Games]] |