They Are Billions: Revision history

Jump to navigation Jump to search

Diff selection: Mark the radio buttons of the revisions to compare and hit enter or the button at the bottom.
Legend: (cur) = difference with latest revision, (prev) = difference with preceding revision, m = minor edit.

5 October 2022

  • curprev 07:5307:53, 5 October 2022Ahobday talk contribs 2,165 bytes +2,165 Created page with "* This is a very macro game. Your constant cycle of upgrades is going to be food > housing > food > housing. You need bodies and gold for good soldiers so don't let the houses fall by the wayside. Any resources that aren't used are wasted once you hit the cap (until you unlock the market) so don't be afraid to spend it. * Early on when walls are expensive it's fine to set one archer on a patrol path between two hard terrain points to serve as a wall. If you make a squar..."