They Are Billions: Difference between revisions

Created page with "* This is a very macro game. Your constant cycle of upgrades is going to be food > housing > food > housing. You need bodies and gold for good soldiers so don't let the houses fall by the wayside. Any resources that aren't used are wasted once you hit the cap (until you unlock the market) so don't be afraid to spend it. * Early on when walls are expensive it's fine to set one archer on a patrol path between two hard terrain points to serve as a wall. If you make a squar..."
(Created page with "* This is a very macro game. Your constant cycle of upgrades is going to be food > housing > food > housing. You need bodies and gold for good soldiers so don't let the houses fall by the wayside. Any resources that aren't used are wasted once you hit the cap (until you unlock the market) so don't be afraid to spend it. * Early on when walls are expensive it's fine to set one archer on a patrol path between two hard terrain points to serve as a wall. If you make a squar...")
 
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