Thief: Deadly Shadows: Difference between revisions

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* Play the game at hardest difficulty. Even at that it's way easier than the previous two.
==General Advice==


* This require a bit of an effort but try to stay on the good side of Hammers. It will prove useful at the end of the game.
* As with the previous two games, there is a fan-made fix pack called [https://www.ttlg.com/forums/showthread.php?t=138607 Sneaky Upgrade] which is highly recommended for a smoother experience, fixing various issues and amongst other things removing the mission-internal loading screens.


* Most of the city hub areas have hidden passages, mostly higher up. Great for staying hidden. Learn to avoid the main streets at the beginning as you'll need this later.
* As with the earlier games, higher difficulties can make for a more interesting stealth experience as the game is overall easier than the previous entries, but there are no bonus objectives tied to them this time.


* At hardest difficulty the guards will always hear you sneaking behind them and stand for few seconds, listening. Wait until they start moving again before you proceed to blackjack.
* A persistent physics glitch can leave you floating in mid-air after trying to jump. You can recover by nocking an arrow and releasing it without firing with the jump button or Esc key.


* Unfortunately, the dagger is not as fun to use as the sword in previous two games. It's also way less useful.
* Money does carry over between missions, so you can save up and shop as much as you like. Note that not all fences buy all types of loot.


* You can shoot moss arrows at people faces. This will make them choke for about ten seconds. It's not lethal.
* Guards respawn in the city portions of the game, so don't bother trying to clear them out. Certain bits of loot also respawn between missions.


* The game was advertised having a "body awareness" system. What that means really is that they added useless third person mode which resulted in the game counting jumping as done in third person. So if you still have your reflexes attuned to the first two games you'll going to fall from the ledge or miss your jumps very often. I remember being irritated by that to no end.
* The first time you die in the city streets will actually get you arrested rather than killed, leading to a short extra mission where you have to escape from prison.
 
* Especially on higher difficulties where you need to find most or all the special loot items, pay careful attention to notes as they'll often describe their locations and can spare you from a lot of backtracking.
 
* It's worth keeping the two factions happy once you unlock the reputation system. The cornerstones you need to fire Moss Arrows at for the Pagans can be hard to spot, but they're small green blocks at the bottom corners of buildings around the city. Hammerites are easy to please as in addition to rust mites being easy to spot, they also love you killing undead which are plentiful in certain sections.
 
==Thieving & Dealing With Enemies==
 
* The "sweet spots" of most of the game's locks are in the four cardinal directions, so you can open them quickly using the arrow keys. Later locks also start using the intercardinals, and a couple are more complex than that.
 
* The new ability to hide by clinging to a wall makes you practically invisible in low light.
 
* Most of the city hub areas have hidden passages and other less obvious paths, sometimes higher up. Finding paths that let you get around without having to use the main streets will come in handy.
 
* Intentionally making a bit of noise to have a moving guard to stop and listen for a moment can make it easier to knock them out. Likewise a stationary guard can be lured to an easier knockout spot by (for example) jumping a couple of times in their vicinity as they'll come investigate without getting alarmed.
 
* Moss Arrows fired directly at people will stun them for a short while.
 
* Gas Bombs have a higher knockout radius than Gas Arrows, making them the better choice against groups.
 
* Flash Bombs can still be used to kill the undead and they blind practically anything, though they don't make guards vulnerable to knockouts like in the previous games.


[[Category:Games]]
[[Category:Games]]

Revision as of 10:14, 7 June 2020

General Advice

  • As with the previous two games, there is a fan-made fix pack called Sneaky Upgrade which is highly recommended for a smoother experience, fixing various issues and amongst other things removing the mission-internal loading screens.
  • As with the earlier games, higher difficulties can make for a more interesting stealth experience as the game is overall easier than the previous entries, but there are no bonus objectives tied to them this time.
  • A persistent physics glitch can leave you floating in mid-air after trying to jump. You can recover by nocking an arrow and releasing it without firing with the jump button or Esc key.
  • Money does carry over between missions, so you can save up and shop as much as you like. Note that not all fences buy all types of loot.
  • Guards respawn in the city portions of the game, so don't bother trying to clear them out. Certain bits of loot also respawn between missions.
  • The first time you die in the city streets will actually get you arrested rather than killed, leading to a short extra mission where you have to escape from prison.
  • Especially on higher difficulties where you need to find most or all the special loot items, pay careful attention to notes as they'll often describe their locations and can spare you from a lot of backtracking.
  • It's worth keeping the two factions happy once you unlock the reputation system. The cornerstones you need to fire Moss Arrows at for the Pagans can be hard to spot, but they're small green blocks at the bottom corners of buildings around the city. Hammerites are easy to please as in addition to rust mites being easy to spot, they also love you killing undead which are plentiful in certain sections.

Thieving & Dealing With Enemies

  • The "sweet spots" of most of the game's locks are in the four cardinal directions, so you can open them quickly using the arrow keys. Later locks also start using the intercardinals, and a couple are more complex than that.
  • The new ability to hide by clinging to a wall makes you practically invisible in low light.
  • Most of the city hub areas have hidden passages and other less obvious paths, sometimes higher up. Finding paths that let you get around without having to use the main streets will come in handy.
  • Intentionally making a bit of noise to have a moving guard to stop and listen for a moment can make it easier to knock them out. Likewise a stationary guard can be lured to an easier knockout spot by (for example) jumping a couple of times in their vicinity as they'll come investigate without getting alarmed.
  • Moss Arrows fired directly at people will stun them for a short while.
  • Gas Bombs have a higher knockout radius than Gas Arrows, making them the better choice against groups.
  • Flash Bombs can still be used to kill the undead and they blind practically anything, though they don't make guards vulnerable to knockouts like in the previous games.