Tom Clancy's EndWar: Difference between revisions

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(Created page with "- Memorize which units are weak against which and be able to react on the fly. The game is built around this, if some transports are giving you hell send some tanks after them. R...")
 
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- Memorize which units are weak against which and be able to react on the fly. The game is built around this, if some transports are giving you hell send some tanks after them. Read the little booklet that comes in the case and keep it nearby.
"* "Memorize which units are weak against which and be able to react on the fly. The game is built around this, if some transports are giving you hell send some tanks after them. Read the little booklet that comes in the case and keep it nearby.


- Move your infantry around in the transports, I usually spawn a transport and some engineers at the start. Then I quickly move them to the first uplink and go from there. It's pointless to have them run across the battlefield. Plus, the transports are more effective with their machine guns.
- Move your infantry around in the transports, I usually spawn a transport and some engineers at the start. Then I quickly move them to the first uplink and go from there. It's pointless to have them run across the battlefield. Plus, the transports are more effective with their machine guns.