Transistor: Difference between revisions

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"* "You cannot get screwed by levelup decisions; anything you don't pick will eventually come back again.
* You cannot get screwed by levelup decisions; anything you don't pick will eventually come back again.


- The game is effectively a very novel take on a turn-based system; you can fight without using Turn() but it's extremely clunky and awkward unless you upgrade an ability with Ping() and/or Jaunt(), with the exception of <div class="spoiler">Snapshots, as it's frequently a good idea to throw a quick attack at them to get rid of their dodginess so you can unload on them without risking them dodging out of your line of fire and whiffing your entire turn().</div>
- The game is effectively a very novel take on a turn-based system; you can fight without using Turn() but it's extremely clunky and awkward unless you upgrade an ability with Ping() and/or Jaunt(), with the exception of <div class="spoiler">Snapshots, as it's frequently a good idea to throw a quick attack at them to get rid of their dodginess so you can unload on them without risking them dodging out of your line of fire and whiffing your entire turn().</div>