Tropico 2: Difference between revisions

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- Don't be afraid to use the Black Market to equip your ships, or even to get a negative balance doing this. You'll make it back, because they'll have cruise-appropriate weapons from the get-go. Also, setting ships to harass (which requires Muskets, which you're not going to produce locally for a loooong time) keeps them out of harms way.
- Don't be afraid to use the Black Market to equip your ships, or even to get a negative balance doing this. You'll make it back, because they'll have cruise-appropriate weapons from the get-go. Also, setting ships to harass (which requires Muskets, which you're not going to produce locally for a loooong time) keeps them out of harms way.


- Autosave is good, because losing a ship on a cruise--especially if it's a big one with your best crew and a lot of weapons--is a massive financial setback and will really piss you off. I personally don't mind replacing them realistically, but this is a game-killer for some people.
- Autosave is good, because losing a ship on a cruis -- specially if it's a big one with your best crew and a lot of weapon -- s a massive financial setback and will really piss you off. I personally don't mind replacing them realistically, but this is a game-killer for some people.


- If you're not going to be loading a previous save when your nice new Frigate dies, remember to always have a spare. Have three captains? Build four ships!
- If you're not going to be loading a previous save when your nice new Frigate dies, remember to always have a spare. Have three captains? Build four ships!