Tropico 2: Difference between revisions

42 bytes removed ,  11 March 2018
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* Don't be afraid to use the Black Market to equip your ships, or even to get a negative balance doing this. You'll make it back, because they'll have cruise-appropriate weapons from the get-go. Also, setting ships to harass (which requires Muskets, which you're not going to produce locally for a loooong time) keeps them out of harms way.
* Don't be afraid to use the Black Market to equip your ships, or even to get a negative balance doing this. You'll make it back, because they'll have cruise-appropriate weapons from the get-go. Also, setting ships to harass (which requires Muskets, which you're not going to produce locally for a loooong time) keeps them out of harms way.


* Autosave is good, because losing a ship on a cruis TEMPORARYDASHCHARACTER specially if it's a big one with your best crew and a lot of weapon TEMPORARYDASHCHARACTER s a massive financial setback and will really piss you off. I personally don't mind replacing them realistically, but this is a game-killer for some people.
* Autosave is good, because losing a ship on a cruis - specially if it's a big one with your best crew and a lot of weapon - s a massive financial setback and will really piss you off. I personally don't mind replacing them realistically, but this is a game-killer for some people.


* If you're not going to be loading a previous save when your nice new Frigate dies, remember to always have a spare. Have three captains? Build four ships!
* If you're not going to be loading a previous save when your nice new Frigate dies, remember to always have a spare. Have three captains? Build four ships!