Valkyria Chronicles III: Difference between revisions

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- Interception fire hurts. Strong-Willed or Anti-Intercept are really useful potentials, often taking interception fire down to 1 damage thanks to the way it's calculated (they halve attack power rather than damage dealt). A Scout Elite with the Tank Vest (+20 to all defenses) and Anti-Intercept is damned hard to kill a lot of the time. Margit is a Lancer who gets Strong-Willed, making her a very good candidate for taking out tanks by running straight around them.
- Interception fire hurts. Strong-Willed or Anti-Intercept are really useful potentials, often taking interception fire down to 1 damage thanks to the way it's calculated (they halve attack power rather than damage dealt). A Scout Elite with the Tank Vest (+20 to all defenses) and Anti-Intercept is damned hard to kill a lot of the time. Margit is a Lancer who gets Strong-Willed, making her a very good candidate for taking out tanks by running straight around them.
- The three main characters get special SP abilities later on in the game. What the game does not mention is that using these refills the character's health, ammo, and movement for that turn. You can have Riela move two or three times until the game's AP penalty kicks in, then use her SP ability and have her move her maximum movement range. For this reason, as well as her higher relative durability, Riela in particular is best left as a Scout.


[[Category:Games]]
[[Category:Games]]